πŸ₯ŠLead Gameplay Programmer

Wrestling Metaverse

Wrestling Metaverse

Software Engineering
Remote
Posted on Friday, June 2, 2023
πŸ₯Š

Lead Gameplay Programmer

Created
February 21, 2022 4:10 AM
Tags
Remote
How to apply
jobs@serenity.studio
Smashverse is looking for an experienced Lead Gameplay Programmer to join our team. We’re a fast growing company that is looking to invent a new genre of games and make our mark within the industry. We thrive on creativity and autonomy and are focused on building games that can stand the test of time. Roles are typically full-time salaried position and offer generous incentive packages so the entire team benefits greatly as the company grows.

What will you do?

Create, test, and iterate new game-mechanic functionality for combat, characters, cameras and controls
Developing game elements specifically: physics and network functionality
Work with the Game Director and Lead Game Designer to create technical requirements and hiring roadmaps
Set best coding practises that others can follow
Suggest and implement improvements for performance and reliability
Write and maintain technical documentation
Research new tools, techniques and processes
Debugging and optimising the games' performance and memory
Programming in a structured, clear manner that is in keeping with the constraints inherent to platforms
Build and manage a team of coders

What are we looking for?

6+ years experience across multiple projects including 1+ year as a Lead Gameplay Programmer
1+ year of live game and or free-to-play experience
Ability to prototype as well as produce final code
Previously worked on a combat game
Managed a team of developers
Able to create technical and hiring roadmaps
Desire to contribute to the growth of the overall studio. Someone that wants to make the leap to becoming a senior leader within a studio.
Willing to proactively contribute to new ideas, able to give and receive feedback, foresee challenges before they occur (within reason!) and enjoys building an exciting and inclusive working environment
Willingness to take initiative and responsibility to ensure the quality of the game is not compromised
Worked across all life cycles of game development (concept, pre-production, production, live)

Additional skills/experience?

Experience working on PvP and PvE combat games
Experience working across different time zones

Who will you report to?

You will report directly to the Founder of the Studio (Game Director)